Ivan Safrin
|
87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
|
vor 13 Jahren |
mcc
|
7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
|
vor 13 Jahren |
Ivan Safrin
|
dfd6ba1da4
More leak fixes from mcclure
|
vor 13 Jahren |
Ivan Safrin
|
54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
|
vor 13 Jahren |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
|
vor 13 Jahren |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
|
vor 14 Jahren |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
vor 14 Jahren |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
vor 14 Jahren |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
vor 14 Jahren |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
vor 14 Jahren |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
vor 15 Jahren |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
vor 15 Jahren |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
vor 15 Jahren |