Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
  Ivan Safrin 5e356889d3 Merge pull request #123 from mcclure/xmlfix há 13 anos atrás
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c há 13 anos atrás
  mcc f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. há 14 anos atrás
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support há 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. há 14 anos atrás
  unknown 207ca4fca6 Windows port and some fixes há 14 anos atrás
  Ivan Safrin 5f2a5232c4 More code cleanup há 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. há 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation há 14 anos atrás
  Ivan Safrin 6c2b9d8abd Started working on the player há 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class há 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository há 15 anos atrás