Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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hace 13 años |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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hace 13 años |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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hace 14 años |
Ivan Safrin
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027d9462f5
UI HSlider fixes and UI Color picker
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hace 14 años |
Ivan Safrin
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3f300899cd
Some more IDE work
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hace 14 años |
Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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hace 14 años |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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hace 14 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |