Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 anos atrás
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh 12 anos atrás
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 anos atrás
  Ivan Safrin 5e01166cf5 More fixes 12 anos atrás
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 anos atrás
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 anos atrás
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 anos atrás
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 anos atrás
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 anos atrás
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' 13 anos atrás
  Ivan Safrin 9fce1e5c5b Updated some documentation 13 anos atrás
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anos atrás
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 anos atrás
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anos atrás
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anos atrás
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 anos atrás
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. 14 anos atrás
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 anos atrás
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás