Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks пре 12 година
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 пре 12 година
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser пре 12 година
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE пре 12 година
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor пре 12 година
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray пре 12 година
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it пре 12 година
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff пре 12 година
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations пре 12 година
  Ivan Safrin dc166ec2c5 Fixed double click in input events пре 12 година
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs пре 12 година
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits пре 12 година
  Ivan Safrin 66ad0b2307 Added backwards compatibility typedefs for Entity and PhysicsEntity пре 12 година
  Ivan Safrin 7284783d0d More cleanup, got focus working пре 12 година
  Ivan Safrin 499ac73584 More UI and IDE fixes пре 12 година
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff пре 12 година
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection пре 12 година
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera пре 12 година
  Ivan Safrin b4fe98b72c Figuring out coordinates пре 12 година
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens пре 12 година
  Nur Monson 4565c409f9 Add "const" to a number of methods пре 12 година
  cib ccf895f6f0 Converted Entity::tags to a pointer. пре 12 година
  cib bca3c92113 Removed Entity::qPitch/Yaw/Roll пре 12 година
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks пре 13 година
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
  Ivan Safrin 61a8e43144 Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same пре 13 година
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua пре 13 година
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity пре 13 година