Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer vor 10 Jahren
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh vor 10 Jahren
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode vor 10 Jahren
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders vor 10 Jahren
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer vor 10 Jahren
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials vor 10 Jahren
  Ivan Safrin 1aa20ab8a3 Lighting in screenspace vor 10 Jahren
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer vor 10 Jahren
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes vor 10 Jahren
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes vor 10 Jahren
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer vor 10 Jahren
  Ivan Safrin bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI vor 10 Jahren
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) vor 10 Jahren
  Ivan Safrin 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader vor 10 Jahren
  Ivan Safrin f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL vor 10 Jahren
  Ivan Safrin 083a76fcdf Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale vor 10 Jahren
  Ivan Safrin 9736c60a76 rename uppercase folders vor 10 Jahren