Commit History

作者 SHA1 備註 提交日期
  Ivan Safrin 65f80c19cd Fixed 3d particles 13 年之前
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
  Ivan Safrin e2023b4b52 IDE Project icon and Mac file association 13 年之前
  Ivan Safrin 86070be06b Fixed play button in the IDE behaving strangely 13 年之前
  Ivan Safrin 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 年之前
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 年之前
  Ivan Safrin 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly 13 年之前
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 年之前
  Ivan Safrin c93ec560d5 Reset input state on app gain focus 13 年之前
  Ivan Safrin f55af8e1c0 const static members from C++ are now set in the metatable of the class (ScreenShape.SHAPE_RECT instead of SHAPE_RECT) 13 年之前
  Ivan Safrin 355ae20d37 New Lua class system. No longer supports super(), use Superclass.method(self, args) convention instead. __index__ and __set_callback renamed to __getvar and __setvar respectively. Full inheritance now supported with getter and setter acessors propagating properly through superclasses. Static methods now accessed as ClassName.staticMethod() 13 年之前
  Ivan Safrin a13feb3801 Simple input events in player 13 年之前
  Ivan Safrin e7a3abcb94 Replace and Replace All for IDE text editor 13 年之前
  Ivan Safrin 24d0347b15 Find support in UITextInput and IDE text editor 13 年之前
  Ivan Safrin 7885afc98a Fixed double-click selection in UITextInput 13 年之前
  Ivan Safrin a9b190de02 More accurate line highlighting for UI text editor 13 年之前
  Ivan Safrin 6fc1529904 Debugging fixes, static method support in bindings 13 年之前
  Ivan Safrin a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 年之前
  Ivan Safrin 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE 13 年之前
  Ivan Safrin 565d135998 Automatically select the first stack entry 13 年之前
  Ivan Safrin 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes 13 年之前
  Ivan Safrin 0e027f9626 Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in 13 年之前
  Ivan Safrin 5fe085f23f Fix for syntax highlighting backspaced lines, properly highlight Lua block comments 13 年之前
  Ivan Safrin fb541667a1 Prettier lua syntax highlighting 13 年之前
  Ivan Safrin 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE 13 年之前
  Ivan Safrin 5f8cc87ab9 Beginnings of a syntax highlight engine 13 年之前
  Ivan Safrin 08f44d6480 Fixed console debug event type confusion 13 年之前
  Ivan Safrin a3010450ec Fixed scrollbar click to advance 13 年之前
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 年之前