Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 年之前 |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 年之前 |
mcc
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286943b14b
Fix new mingw compile issues (except OpenAL)
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13 年之前 |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 年之前 |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
Ivan Safrin
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687c75ee22
Merge branch 'master' of github.com:ivansafrin/Polycode
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13 年之前 |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 年之前 |
Ivan Safrin
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29c653a2e6
Native Windows multi-touch support and fixes
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13 年之前 |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 年之前 |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 年之前 |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
Ivan Safrin
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e39113166b
Winsock and GLSL fixes for Windows
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14 年之前 |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 年之前 |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 年之前 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年之前 |
Ivan Safrin
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87483bd9d8
Merge pull request #20 from bitshifter/master
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14 年之前 |
Cameron Hart
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09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 年之前 |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 年之前 |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 年之前 |
Ivan Safrin
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c5ab22c40c
Windows fixes
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14 年之前 |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 年之前 |