Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples %!s(int64=13) %!d(string=hai) anos
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module %!s(int64=15) %!d(string=hai) anos