Joachim Meyer
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6693ceefe4
Make getRotation more consistent: *replaced getEulerRotation with getRotationEuler
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11 лет назад |
Joachim Meyer
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23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
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11 лет назад |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
Ivan Safrin
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07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
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11 лет назад |
Ivan Safrin
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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11 лет назад |
Ivan Safrin
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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12 лет назад |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 лет назад |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 лет назад |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 лет назад |
Ivan Safrin
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e2d514f976
Fixed crash in Vector3Prop
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12 лет назад |
Ivan Safrin
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b45e295a6c
Prevented material shader option sheets from crashing on Undo and Redo
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12 лет назад |
Ivan Safrin
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4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
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12 лет назад |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 лет назад |
Ivan Safrin
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6b29115c1e
Fixed post filter editor not displaying texture bindings sheet correctly
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12 лет назад |
Ivan Safrin
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489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
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12 лет назад |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
Ivan Safrin
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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12 лет назад |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 лет назад |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 лет назад |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 лет назад |
Ivan Safrin
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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12 лет назад |
Ivan Safrin
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fc7d880132
Adding sounds in scene editor, hooked up sound prop sheet
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12 лет назад |
Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 лет назад |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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12 лет назад |
Ivan Safrin
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2b81a11bda
Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view
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12 лет назад |
Ivan Safrin
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 лет назад |
Ivan Safrin
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42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
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12 лет назад |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 лет назад |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 лет назад |