Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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před 13 roky |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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před 14 roky |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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před 14 roky |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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před 14 roky |
Ivan Safrin
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f630378c48
Merge pull request #21 from LeeRichmond/master
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před 14 roky |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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před 14 roky |
Lee Richmond
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4070760842
Fixed memory leak.
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před 14 roky |
Ivan Safrin
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4d56480a28
Fixed Xcode projects for the Player
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před 14 roky |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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před 14 roky |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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před 14 roky |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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před 15 roky |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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před 15 roky |