Ivan Safrin
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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11 年之前 |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 年之前 |
Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 年之前 |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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12 年之前 |
Bill Robinson
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8ed65a36c5
Able to query how long slept for each frame
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11 年之前 |
Ivan Safrin
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83c2f0104d
Added getScreenWidth and getScreenHeight wrapper methods to Core
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12 年之前 |
Bill Robinson
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c99fdd658c
Particle emitter default update rate should match frame rate
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12 年之前 |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
Ivan Safrin
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 年之前 |
Ivan Safrin
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8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
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12 年之前 |
cib
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d48022a44c
Added Core::captureMouse(bool)
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12 年之前 |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年之前 |
mcc
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 年之前 |
Ivan Safrin
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2522352a17
Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE
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13 年之前 |
Ivan Safrin
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ab57cb458b
Core pausing on lose focus, IDE will now pause core on lose focus
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13 年之前 |
Ivan Safrin
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f8dc3922a7
OS-specific shortcut keys and core shortcut events
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13 年之前 |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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13 年之前 |
Ivan Safrin
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5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
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13 年之前 |
Ivan Safrin
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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13 年之前 |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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13 年之前 |
Ivan Safrin
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dda069be43
Threaded event fixes
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13 年之前 |
Ivan Safrin
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83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
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13 年之前 |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 年之前 |
Ivan Safrin
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942c53bd70
A wrapper for time information, might have broken windows
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13 年之前 |
Ivan Safrin
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490211cbd1
Warp mouse Cocoa implementation
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13 年之前 |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 年之前 |