Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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il y a 9 ans |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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il y a 9 ans |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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il y a 9 ans |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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il y a 10 ans |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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il y a 10 ans |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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il y a 10 ans |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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il y a 10 ans |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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il y a 10 ans |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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il y a 10 ans |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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il y a 10 ans |