Ivan Safrin
|
699955795b
Added 3d physics module
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hace 10 años |
Ivan Safrin
|
86644f70b0
Restored shadow mapping functionality in new renderer
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hace 10 años |
Ivan Safrin
|
77b21ddac9
Fixed frustum culling in new renderer
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hace 10 años |
Ivan Safrin
|
7d03421607
Rebind uniforms as well if shader binding changes (ex. a global material)
|
hace 10 años |
Ivan Safrin
|
bbadf1de99
Fixed attributes not being bound correctly to global materials
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hace 10 años |
Ivan Safrin
|
1aa20ab8a3
Lighting in screenspace
|
hace 10 años |
Ivan Safrin
|
baf02aedd2
Fixed spotlights in new renderer
|
hace 10 años |
Ivan Safrin
|
c70d5c623f
Fixed gl renderer not clearning screen properly in some cases
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hace 10 años |
Ivan Safrin
|
b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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hace 10 años |
Ivan Safrin
|
bf60537184
More shader fixes, default material parameter fixes
|
hace 10 años |
Ivan Safrin
|
28904ffe28
Started on a Raspberry Pi core
|
hace 10 años |
Ivan Safrin
|
aa5eaa15d5
Fixed image button
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hace 10 años |
Ivan Safrin
|
f13d37c4dd
Quitting fix on Mac
|
hace 10 años |
Ivan Safrin
|
3be841dd4b
Aesthetic and gizmo fixes in IDE
|
hace 10 años |
Ivan Safrin
|
049fcad267
Speed optimizations
|
hace 10 años |
Ivan Safrin
|
d5ac504b08
Point rendering fixes, IDE fixes
|
hace 10 años |
Ivan Safrin
|
0a5847d2aa
UI and IDE tweaks
|
hace 10 años |
Ivan Safrin
|
63eed9df32
Saving and loading textures as params with new renderer
|
hace 10 años |
Ivan Safrin
|
b3a9c610f1
Started implementing lighting system in new renderer
|
hace 10 años |
Ivan Safrin
|
bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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hace 10 años |
Ivan Safrin
|
a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
|
hace 10 años |
Ivan Safrin
|
8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
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hace 10 años |
Ivan Safrin
|
eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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hace 10 años |
Ivan Safrin
|
35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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hace 10 años |
Ivan Safrin
|
6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
|
hace 10 años |
Ivan Safrin
|
ee31a78d70
Added binaries as a submodule
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hace 10 años |
Ivan Safrin
|
c1d8562ffe
Removed binaries from the repo
|
hace 10 años |
Ivan Safrin
|
dae76cbc1e
More UWP stuff
|
hace 10 años |
Ivan Safrin
|
ef0dd5b332
Implemented Sound pitch support in new sound mixer
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hace 10 años |
Ivan Safrin
|
83d8862093
Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix
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hace 10 años |