Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 anni fa |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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12 anni fa |
Bill Robinson
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8ed65a36c5
Able to query how long slept for each frame
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11 anni fa |
Ivan Safrin
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83c2f0104d
Added getScreenWidth and getScreenHeight wrapper methods to Core
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12 anni fa |
Bill Robinson
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c99fdd658c
Particle emitter default update rate should match frame rate
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12 anni fa |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 anni fa |
Ivan Safrin
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 anni fa |
Ivan Safrin
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8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
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12 anni fa |
cib
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d48022a44c
Added Core::captureMouse(bool)
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12 anni fa |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anni fa |
mcc
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 anni fa |
Ivan Safrin
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2522352a17
Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE
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13 anni fa |
Ivan Safrin
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ab57cb458b
Core pausing on lose focus, IDE will now pause core on lose focus
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13 anni fa |
Ivan Safrin
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f8dc3922a7
OS-specific shortcut keys and core shortcut events
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13 anni fa |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 anni fa |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anni fa |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
Ivan Safrin
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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13 anni fa |
Ivan Safrin
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5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
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13 anni fa |
Ivan Safrin
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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13 anni fa |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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13 anni fa |
Ivan Safrin
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dda069be43
Threaded event fixes
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13 anni fa |
Ivan Safrin
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83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
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13 anni fa |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 anni fa |
Ivan Safrin
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942c53bd70
A wrapper for time information, might have broken windows
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13 anni fa |
Ivan Safrin
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490211cbd1
Warp mouse Cocoa implementation
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13 anni fa |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 anni fa |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 anni fa |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 anni fa |
Ivan Safrin
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695a105915
IDE header cleanup and some IDE fixes
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14 anni fa |