Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos