Joachim Meyer
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23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
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11 лет назад |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
Ivan Safrin
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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11 лет назад |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 лет назад |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 лет назад |
Ivan Safrin
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b45e295a6c
Prevented material shader option sheets from crashing on Undo and Redo
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12 лет назад |
Ivan Safrin
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6b29115c1e
Fixed post filter editor not displaying texture bindings sheet correctly
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12 лет назад |
Ivan Safrin
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489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
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12 лет назад |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
Ivan Safrin
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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12 лет назад |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 лет назад |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 лет назад |
Ivan Safrin
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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12 лет назад |
Ivan Safrin
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fc7d880132
Adding sounds in scene editor, hooked up sound prop sheet
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12 лет назад |
Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 лет назад |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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12 лет назад |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 лет назад |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 лет назад |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 лет назад |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 лет назад |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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12 лет назад |
Ivan Safrin
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4f60bb29fb
Sprite editor now resized properly
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12 лет назад |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 лет назад |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 лет назад |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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12 лет назад |
Ivan Safrin
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a440d67722
Sprites now reload automatically in the screen editor if changed
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12 лет назад |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |