Ivan Safrin
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 anni fa |
Ivan Safrin
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aa0e38e403
Additional IDE fixes
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9 anni fa |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 anni fa |
Joachim Meyer
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a84f334a1f
Add sensor support. Android lifecycle fixes. Add retina support.
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9 anni fa |
Joachim Meyer
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f580821ddb
Catch up with latest changes on Android. Also fix touch input.
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9 anni fa |
Joachim Meyer
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47a0e12143
Further work on Android - Rendering works now.
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10 anni fa |
Joachim Meyer
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697f3d70dc
Start on an AndroidCore
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10 anni fa |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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9 anni fa |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 anni fa |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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9 anni fa |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 anni fa |
Ivan Safrin
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1a02f4dbc9
Renderer improvements
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9 anni fa |
Ivan Safrin
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1a41d5a749
Latest IOS stuff
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9 anni fa |
Ivan Safrin
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11c32a760a
Updated Windows project, renderer bugfix
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9 anni fa |
Ivan Safrin
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966cd456b6
Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly
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9 anni fa |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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9 anni fa |
Ivan Safrin
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ba73b482ec
Fixed global material application in renderer
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9 anni fa |
Ivan Safrin
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9be3ea5d3e
Fixed threaded renderer memory access crash
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9 anni fa |
Ivan Safrin
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a465620176
Threaded renderer fixes
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9 anni fa |
Ivan Safrin
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bbab4b87ee
Fixed FP16 textures on mac
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10 anni fa |
Ivan Safrin
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af2c4106f4
Fixed attribute application in renderer
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10 anni fa |
Ivan Safrin
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50fc83b0e3
Stopped using GLKit for render, still need to implement CADisplayLink
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10 anni fa |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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10 anni fa |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 anni fa |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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10 anni fa |
Ivan Safrin
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139dacdf5e
Added win32 projects for UI module and IDE
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10 anni fa |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 anni fa |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 anni fa |
Ivan Safrin
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7d03421607
Rebind uniforms as well if shader binding changes (ex. a global material)
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10 anni fa |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 anni fa |