Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 anni fa
  Ivan Safrin aa0e38e403 Additional IDE fixes 9 anni fa
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
  Joachim Meyer a84f334a1f Add sensor support. Android lifecycle fixes. Add retina support. 9 anni fa
  Joachim Meyer f580821ddb Catch up with latest changes on Android. Also fix touch input. 9 anni fa
  Joachim Meyer 47a0e12143 Further work on Android - Rendering works now. 10 anni fa
  Joachim Meyer 697f3d70dc Start on an AndroidCore 10 anni fa
  Ivan Safrin e6fecb1054 Fixed rendering memory leak 9 anni fa
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. 9 anni fa
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility 9 anni fa
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 anni fa
  Ivan Safrin 1a02f4dbc9 Renderer improvements 9 anni fa
  Ivan Safrin 1a41d5a749 Latest IOS stuff 9 anni fa
  Ivan Safrin 11c32a760a Updated Windows project, renderer bugfix 9 anni fa
  Ivan Safrin 966cd456b6 Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly 9 anni fa
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed 9 anni fa
  Ivan Safrin ba73b482ec Fixed global material application in renderer 9 anni fa
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash 9 anni fa
  Ivan Safrin a465620176 Threaded renderer fixes 9 anni fa
  Ivan Safrin bbab4b87ee Fixed FP16 textures on mac 10 anni fa
  Ivan Safrin af2c4106f4 Fixed attribute application in renderer 10 anni fa
  Ivan Safrin 50fc83b0e3 Stopped using GLKit for render, still need to implement CADisplayLink 10 anni fa
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer 10 anni fa
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh 10 anni fa
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode 10 anni fa
  Ivan Safrin 139dacdf5e Added win32 projects for UI module and IDE 10 anni fa
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders 10 anni fa
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer 10 anni fa
  Ivan Safrin 7d03421607 Rebind uniforms as well if shader binding changes (ex. a global material) 10 anni fa
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials 10 anni fa