Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 anni fa |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 anni fa |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 anni fa |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 anni fa |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 anni fa |
Ivan Safrin
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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10 anni fa |
Ivan Safrin
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cc40d263a5
Fixed sprites not updating with the new renderer
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10 anni fa |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 anni fa |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |