Ivan Safrin
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 лет назад |
Ivan Safrin
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871d761407
Fixed fullscreen/windowed switching on Windows, fixed the core not setting a pointer to itself in Threaded processes
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11 лет назад |
Ivan Safrin
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 лет назад |
Ivan Safrin
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 лет назад |
Ivan Safrin
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 лет назад |
Ivan Safrin
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16ab088992
Fixed shader bindings not removing properly in the IDE post material editor
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11 лет назад |
Ivan Safrin
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482442969b
Proper file icons in the new file dialog
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11 лет назад |
Ivan Safrin
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9ac288bd73
Fixed transform gizmo sizing in the entity editor
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11 лет назад |
Ivan Safrin
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 лет назад |
Ivan Safrin
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 лет назад |
Ivan Safrin
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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11 лет назад |
Ivan Safrin
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1194dfe5ba
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 лет назад |
Ivan Safrin
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edc12c482c
Fixed get image part
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11 лет назад |
Ivan Safrin
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 лет назад |
Ivan Safrin
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6a1b8a5969
Added overloaded Number multiplication operator for Vector2
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11 лет назад |
Ivan Safrin
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5f660b6530
Added an OBJ file saving feature to Mesh
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11 лет назад |
Ivan Safrin
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8199141b22
Fixed SceneSprite details being saved twice due to merge error
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11 лет назад |
Ivan Safrin
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aa2a42fd06
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 лет назад |
Ivan Safrin
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d9d7ff88d6
Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller
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11 лет назад |
Ivan Safrin
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98042c1598
Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows
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11 лет назад |
Ivan Safrin
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ecb0a55466
Fix for missing gl function on Windows
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11 лет назад |
Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 лет назад |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 лет назад |
Ivan Safrin
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d50a95ef10
Added GPU skinning vertex shader to default pak
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11 лет назад |
Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 лет назад |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 лет назад |
Ivan Safrin
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 лет назад |
Ivan Safrin
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77aa0c6eec
Fixed mesh hit detection broken by previous commit
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11 лет назад |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 лет назад |
Ivan Safrin
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445d4069e9
Re-enabled scaling in skeletal animation, removed debug printfs from Image
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11 лет назад |