Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 ani în urmă |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 ani în urmă |
Ivan Safrin
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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13 ani în urmă |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 ani în urmă |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 ani în urmă |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 ani în urmă |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 ani în urmă |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |