Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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10 лет назад |
Ivan Safrin
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9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
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10 лет назад |
Ivan Safrin
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7c284c39ce
Merge pull request #627 from fodinabor/tiling
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10 лет назад |
Ivan Safrin
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d98d07f60b
Mesh OBJ saving will not crash with empty mesh data
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10 лет назад |
Joachim Meyer
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a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
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10 лет назад |
Ivan Safrin
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5f660b6530
Added an OBJ file saving feature to Mesh
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11 лет назад |
Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 лет назад |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 лет назад |
Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 лет назад |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 лет назад |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 лет назад |
Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 лет назад |
Ivan Safrin
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 лет назад |
Ivan Safrin
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a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
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11 лет назад |
Bill Robinson
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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11 лет назад |
Bill Robinson
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ce9ad51859
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
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11 лет назад |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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12 лет назад |
Bill Robinson
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703a286013
Mesh vertex manipulation utilities
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11 лет назад |
Ivan Safrin
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2cca68065b
Meshes won't crash if file is not found on loading
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11 лет назад |
Ivan Safrin
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 лет назад |
Ivan Safrin
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d6771c9d8f
Prevent Mesh from generating bounding boxes with 0 width
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11 лет назад |
Ivan Safrin
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56956e3054
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
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12 лет назад |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 лет назад |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
Ivan Safrin
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e98997a1ce
Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite
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12 лет назад |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 лет назад |
Ivan Safrin
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94423a0646
Removed build bat files added by pull request, windows fixes
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12 лет назад |
Ivan Safrin
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87d681a908
Merge pull request #404 from Lunatix89/lunatix_winfixes
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12 лет назад |
Ivan Safrin
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d2d63bd2d8
Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo
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12 лет назад |
lunatix
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9ea31cda64
fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous.
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12 лет назад |