Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks hace 12 años
  Ivan Safrin 7284783d0d More cleanup, got focus working hace 12 años
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) hace 12 años
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera hace 12 años
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens hace 12 años
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults hace 12 años
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
  Ivan Safrin 6fc1529904 Debugging fixes, static method support in bindings hace 13 años
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
  Ivan Safrin 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes hace 13 años
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading hace 14 años
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh hace 14 años
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support hace 14 años
  Cameron Hart cdee607137 Merge branch 'master' into pxljm hace 14 años
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence hace 14 años
  Cameron Hart be8f24208d Merge branch 'master' into pxljm hace 14 años
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved hace 14 años
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. hace 14 años
  Ivan Safrin c9406f5051 Code cleanup and documentation. hace 14 años
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode hace 14 años
  Ivan Safrin 7a37c48787 Code clean up and documentation hace 14 años
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. hace 14 años
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. hace 15 años
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now hace 15 años
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module hace 15 años
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class hace 15 años
  Ivan Safrin 7cc9015fd0 Initial import from old repository hace 15 años