Nur Monson
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4da40c3b3d
Make getScreenPosition() use ScreenTransform
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12 年之前 |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 年之前 |
Nur Monson
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1233ad83e3
Fix some indentation in ScreenEntity
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12 年之前 |
Nur Monson
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4ef25a5c2e
Make some ScreenEntity methods const
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12 年之前 |
Nur Monson
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52275a5e4a
Remove need for parentAdjust in _onMouse*() methods
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12 年之前 |
Nur Monson
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9dc34dd832
Make initial hitBox size match initial width/height
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12 年之前 |
Nur Monson
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9dff85230a
Add Vector2 version of hitTest()
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12 年之前 |
mcc
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eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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12 年之前 |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 年之前 |
cib
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34e38ab37f
Added missing delete call to ScreenEntity::~ScreenEntity
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12 年之前 |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 年之前 |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 年之前 |
Ivan Safrin
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d4fae692aa
Fixed offset rounding errors in mouse events
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13 年之前 |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 年之前 |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 年之前 |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 年之前 |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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13 年之前 |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 年之前 |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 年之前 |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 年之前 |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 年之前 |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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13 年之前 |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 年之前 |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 年之前 |