Ivan Safrin
|
ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
|
12 سال پیش |
Ivan Safrin
|
99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
|
12 سال پیش |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 سال پیش |
Ivan Safrin
|
d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
|
12 سال پیش |
Ivan Safrin
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
|
12 سال پیش |
Ivan Safrin
|
e45e14f3a2
Fixed more input event and UI stuff
|
12 سال پیش |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 سال پیش |
Nur Monson
|
6297b0d878
Add Init() method to Renderer
|
12 سال پیش |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 سال پیش |
Ivan Safrin
|
bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
|
12 سال پیش |
Ivan Safrin
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 سال پیش |
Nur Monson
|
faa12ac8ed
Fix member var init order warnings on OS X
|
12 سال پیش |
cib
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 سال پیش |
Remi Gillig
|
023a413d34
Fix some warnings
|
13 سال پیش |
Ivan Safrin
|
4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
|
13 سال پیش |
mcc
|
0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
|
13 سال پیش |
Ivan Safrin
|
3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
|
13 سال پیش |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 سال پیش |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 سال پیش |
Ivan Safrin
|
09e54f292b
Reverse order flag for polygon picking
|
13 سال پیش |
Ivan Safrin
|
6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
|
13 سال پیش |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
|
13 سال پیش |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 سال پیش |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
14 سال پیش |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
|
14 سال پیش |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 سال پیش |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
|
14 سال پیش |
Cameron Hart
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
14 سال پیش |
Ivan Safrin
|
6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
|
14 سال پیش |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 سال پیش |