Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin af36a2dcac Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fc7d880132 Adding sounds in scene editor, hooked up sound prop sheet %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties %!s(int64=12) %!d(string=hai) anos