Ivan Safrin
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 лет назад |
Ivan Safrin
|
88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
|
12 лет назад |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 лет назад |
Ivan Safrin
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 лет назад |
Ivan Safrin
|
6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
|
12 лет назад |
Ivan Safrin
|
ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
|
12 лет назад |
Ivan Safrin
|
80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
|
12 лет назад |
Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
|
12 лет назад |
Ivan Safrin
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 лет назад |
Ivan Safrin
|
7284783d0d
More cleanup, got focus working
|
12 лет назад |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 лет назад |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 лет назад |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 лет назад |
Ivan Safrin
|
bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
|
12 лет назад |
Ivan Safrin
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
13 лет назад |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 лет назад |
Ivan Safrin
|
6fc1529904
Debugging fixes, static method support in bindings
|
13 лет назад |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 лет назад |
Ivan Safrin
|
54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
|
13 лет назад |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
|
14 лет назад |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 лет назад |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
14 лет назад |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
|
14 лет назад |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 лет назад |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
|
14 лет назад |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
14 лет назад |
Ivan Safrin
|
a25c546297
Fixed shadows not displaying properly when objects are moved
|
14 лет назад |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 лет назад |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 лет назад |
Ivan Safrin
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
|
14 лет назад |