Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera vor 12 Jahren
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens vor 12 Jahren
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults vor 12 Jahren
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access vor 13 Jahren
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
  Ivan Safrin 6fc1529904 Debugging fixes, static method support in bindings vor 13 Jahren
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
  Ivan Safrin 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes vor 13 Jahren
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading vor 14 Jahren
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh vor 14 Jahren
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support vor 14 Jahren
  Cameron Hart cdee607137 Merge branch 'master' into pxljm vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence vor 14 Jahren
  Cameron Hart be8f24208d Merge branch 'master' into pxljm vor 14 Jahren
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved vor 14 Jahren
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. vor 14 Jahren
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. vor 15 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module vor 15 Jahren
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren