تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Safrin 79ea449ace Started on some iOS stuff 10 سال پیش
  Ivan Safrin 1e94dd59b1 Fix for playing sounds of frequency different from the Polycode internal audio engine frequency 10 سال پیش
  Ivan Safrin e2d71a2d90 Restored OGG loading functionality in new audio system 10 سال پیش
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh 10 سال پیش
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode 10 سال پیش
  Ivan Safrin 139dacdf5e Added win32 projects for UI module and IDE 10 سال پیش
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders 10 سال پیش
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch 10 سال پیش
  Ivan Safrin 699955795b Added 3d physics module 10 سال پیش
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer 10 سال پیش
  Ivan Safrin 77b21ddac9 Fixed frustum culling in new renderer 10 سال پیش
  Ivan Safrin 7d03421607 Rebind uniforms as well if shader binding changes (ex. a global material) 10 سال پیش
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials 10 سال پیش
  Ivan Safrin 1aa20ab8a3 Lighting in screenspace 10 سال پیش
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer 10 سال پیش
  Ivan Safrin c70d5c623f Fixed gl renderer not clearning screen properly in some cases 10 سال پیش
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 سال پیش
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 سال پیش
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core 10 سال پیش
  Ivan Safrin aa5eaa15d5 Fixed image button 10 سال پیش
  Ivan Safrin f13d37c4dd Quitting fix on Mac 10 سال پیش
  Ivan Safrin 3be841dd4b Aesthetic and gizmo fixes in IDE 10 سال پیش
  Ivan Safrin 049fcad267 Speed optimizations 10 سال پیش
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 سال پیش
  Ivan Safrin 0a5847d2aa UI and IDE tweaks 10 سال پیش
  Ivan Safrin 63eed9df32 Saving and loading textures as params with new renderer 10 سال پیش
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer 10 سال پیش
  Ivan Safrin bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI 10 سال پیش
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 سال پیش
  Ivan Safrin 8308964977 Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards 10 سال پیش