Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 yıl önce |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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10 yıl önce |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 yıl önce |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 yıl önce |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 yıl önce |
Ivan Safrin
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1aa20ab8a3
Lighting in screenspace
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10 yıl önce |
Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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10 yıl önce |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 yıl önce |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 yıl önce |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 yıl önce |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 yıl önce |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 yıl önce |
Ivan Safrin
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 yıl önce |
Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 yıl önce |
Ivan Safrin
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083a76fcdf
Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale
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10 yıl önce |
Ivan Safrin
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9736c60a76
rename uppercase folders
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10 yıl önce |