Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh před 10 roky
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes před 10 roky
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) před 10 roky
  Ivan Safrin 6167d66863 Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes před 10 roky
  Ivan Safrin cc40d263a5 Fixed sprites not updating with the new renderer před 10 roky
  Ivan Safrin aadb69e87b Updated core sources for new folder structure před 10 roky
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo před 10 roky