Ivan Safrin
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
пре 9 година |
Ivan Safrin
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
пре 9 година |
Ivan Safrin
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
пре 9 година |
Ivan Safrin
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
пре 9 година |
Ivan Safrin
|
816d8ec847
Renamed bindings script folder to not be Lua specific
|
пре 9 година |
Ivan Safrin
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
пре 9 година |
Ivan Safrin
|
b5635323e1
Started rewriting the bindings generation script to be more flexible and support multiple bindings engines
|
пре 9 година |
Ivan Safrin
|
a2e47ba413
Implmented audio in iOS core
|
пре 9 година |
Ivan Safrin
|
9422cba1b6
Fixed symbol collision
|
пре 9 година |
Ivan Safrin
|
4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
|
пре 9 година |
Ivan Safrin
|
d36d3d7487
More JavaScript hacking tests
|
пре 9 година |
Ivan Safrin
|
a8677d6e67
More javascript tests
|
пре 9 година |
Ivan Safrin
|
1a02f4dbc9
Renderer improvements
|
пре 9 година |
Ivan Safrin
|
7e26201481
Cleaning up shaders, created separate mobile defaults
|
пре 9 година |
Ivan Safrin
|
4fbfc4742c
Cleaning up shaders, created separate mobile defaults
|
пре 9 година |
Ivan Safrin
|
1a41d5a749
Latest IOS stuff
|
пре 9 година |
Ivan Safrin
|
77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
|
пре 9 година |
Ivan Safrin
|
8ff22aca7d
Scripting updates
|
пре 9 година |
Ivan Safrin
|
29346d7e9c
Some more work on new scripting system
|
пре 9 година |
Ivan Safrin
|
8274594791
Started on new scripting system
|
пре 9 година |
Ivan Safrin
|
11c32a760a
Updated Windows project, renderer bugfix
|
пре 9 година |
Ivan Safrin
|
966cd456b6
Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly
|
пре 9 година |
Ivan Safrin
|
fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
|
пре 9 година |
Ivan Safrin
|
6c95519d53
Removed font manager, fonts now managed by ResourceManager
|
пре 9 година |
Ivan Safrin
|
a2d9e25035
Updated polybuild to work with new Polycode branch, added polybuild project to Xcode project (need to update DummyCore to do disk operations for polybuild to work)
|
пре 9 година |
Ivan Safrin
|
4e958d6cdf
Removed material selector from mesh preview editor in Studio
|
пре 9 година |
Ivan Safrin
|
872477becd
Fixed mesh radius function, fixed mesh viewer in Studio
|
пре 9 година |
Ivan Safrin
|
4865727e2d
Restored polyimport functionality using new Polycode branch, upgraded to latest assimp, added a DummyCore for non-graphical use of Polycode, added polyimport Xcode project to workspace, updated Studio to use new location of polyimport, fixed indexed mesh import in polyimport
|
пре 9 година |
Ivan Safrin
|
94a2e656f7
Improved default HDR bloom shader, render textures are linearly filtered and clamped by default now
|
пре 9 година |
Ivan Safrin
|
fd9a8a99ba
Documentation generation fixed for cldoc
|
пре 9 година |