コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Safrin 7cd3a8c427 Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree) 10 年 前
  Ivan Safrin 247a042248 Fixed tree view not focusing correctly 10 年 前
  Ivan Safrin a0defca885 Proper focus tabbing in color picker 10 年 前
  Ivan Safrin 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak 10 年 前
  Ivan Safrin 462b9bca13 Added focus highlights to text fields, increased contrast on button hightlights on ui buttons 10 年 前
  Ivan Safrin 1659aa47ce Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now 10 年 前
  Ivan Safrin 14ff32c986 Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable 10 年 前
  Ivan Safrin 5e8fa4f035 UITextInput now shows caret immediately when focus is gained 10 年 前
  Ivan Safrin b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild 10 年 前
  Ivan Safrin b6b2dc7d22 All tool windows now focus automatically on popup, text input popup automatically selects existing text for convenience 10 年 前
  Ivan Safrin 27a13b8ce4 Disabled touch and pen APIs in release build 10 年 前
  Ivan Safrin 9863e050cd Changed version for release 10 年 前
  Ivan Safrin 2e0ae0533a Merge pull request #607 from fodinabor/transformFix 10 年 前
  Ivan Safrin d98d07f60b Mesh OBJ saving will not crash with empty mesh data 10 年 前
  Ivan Safrin c970884edd Fixed a problem with uniform sprite sheet grids not generating properly 10 年 前
  Ivan Safrin c4b0b0d0cc Merged Windows pen pull request 10 年 前
  Ivan Safrin 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format 10 年 前
  Ivan Safrin bc4689105d Merge branch 'master' of https://github.com/ivansafrin/Polycode 10 年 前
  Ivan Safrin 0def37325a Mouse touch emulation tweak 10 年 前
  Ivan Safrin 956f3f216c 2D Physics bodies now set correct rotation in child entities 10 年 前
  Ivan Safrin 5e61ebd5e5 Merge branch 'master' of https://github.com/ivansafrin/Polycode 10 年 前
  Ivan Safrin 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods 10 年 前
  Ivan Safrin 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving 10 年 前
  Ivan Safrin 065d104a68 Made the logger flush the stream immediately after logging string to file 10 年 前
  Ivan Safrin f67df21f56 Added shift to deselect frames in IDE sprite editor 10 年 前
  Ivan Safrin b251f8e5a6 Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order 10 年 前
  Ivan Safrin 815a199b3e Fixed buttons in sprite editor affecting multiple instances of sprite editor 10 年 前
  Ivan Safrin 680509fa3b Added a way for event handlers to cancel subsequent executions of an event 10 年 前
  Ivan Safrin 6ececfb837 Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples 10 年 前
  Ivan Safrin 94bfec4af7 Added native touch support on Mac 10 年 前