Ivan Safrin
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 年之前 |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 年之前 |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 年之前 |
Ivan Safrin
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6f1ff51c61
Editor split fixes
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12 年之前 |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 年之前 |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 年之前 |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 年之前 |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 年之前 |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 年之前 |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 年之前 |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 年之前 |
Ivan Safrin
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 年之前 |
Ivan Safrin
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c29cf18bf5
More Linux fixes
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13 年之前 |
mcc
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73035453bb
Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object.
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13 年之前 |
Ivan Safrin
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a6bb676068
New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings
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13 年之前 |
Ivan Safrin
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1deeee0ebc
Setting window caption in UIWindow, confirmation for file removal in IDE, name popup for new folder
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13 年之前 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 年之前 |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 年之前 |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 年之前 |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 年之前 |
Ivan Safrin
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027d9462f5
UI HSlider fixes and UI Color picker
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14 年之前 |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 年之前 |
Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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14 年之前 |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 年之前 |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 年之前 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 年之前 |