Ivan Safrin
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 jaren geleden |
Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 jaren geleden |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 jaren geleden |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 jaren geleden |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 jaren geleden |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 jaren geleden |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 jaren geleden |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 jaren geleden |