Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 years ago |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 years ago |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 years ago |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 years ago |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 years ago |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 years ago |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 years ago |
Ivan Safrin
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 years ago |
Ivan Safrin
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c29cf18bf5
More Linux fixes
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13 years ago |
mcc
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73035453bb
Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object.
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13 years ago |
Ivan Safrin
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a6bb676068
New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings
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13 years ago |
Ivan Safrin
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1deeee0ebc
Setting window caption in UIWindow, confirmation for file removal in IDE, name popup for new folder
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13 years ago |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 years ago |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 years ago |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 years ago |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 years ago |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 years ago |
Ivan Safrin
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027d9462f5
UI HSlider fixes and UI Color picker
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14 years ago |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 years ago |
Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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14 years ago |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 years ago |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 years ago |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |