Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 年之前 |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 年之前 |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 年之前 |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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14 年之前 |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 年之前 |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Ivan Safrin
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a4af1a3f84
Added a flag for an entity to render children even if invisible.
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14 年之前 |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 年之前 |
Cameron Hart
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7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
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14 年之前 |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 年之前 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 年之前 |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 年之前 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 年之前 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 年之前 |