Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 年之前 |
mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
|
13 年之前 |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
13 年之前 |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 年之前 |
Cameron Hart
|
94c4d628d1
Win32 compile fixes.
|
14 年之前 |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 年之前 |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 年之前 |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 年之前 |