Ivan Safrin
|
8483490abf
Fixed ray picking in retina display mode
|
12 yıl önce |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 yıl önce |
Ivan Safrin
|
72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
|
12 yıl önce |
Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
|
12 yıl önce |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 yıl önce |
Ivan Safrin
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
|
12 yıl önce |
Ivan Safrin
|
81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
|
12 yıl önce |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
|
12 yıl önce |
Ivan Safrin
|
5e01166cf5
More fixes
|
12 yıl önce |
Ivan Safrin
|
499ac73584
More UI and IDE fixes
|
12 yıl önce |
Ivan Safrin
|
e45e14f3a2
Fixed more input event and UI stuff
|
12 yıl önce |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 yıl önce |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 yıl önce |
Ivan Safrin
|
b4fe98b72c
Figuring out coordinates
|
12 yıl önce |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 yıl önce |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 yıl önce |
Ivan Safrin
|
d65ceebb88
Merge pull request #239 from mcclure/frustum
|
12 yıl önce |
Ivan Safrin
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
12 yıl önce |
mcc
|
92de58022e
It's spelled 'frustum', not 'frustrum'
|
12 yıl önce |
Ivan Safrin
|
18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
|
13 yıl önce |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
|
13 yıl önce |
Ivan Safrin
|
68587470a7
Fixed a bug where ambient color wasn't being set to black
|
13 yıl önce |
Ivan Safrin
|
3512d16811
Second part of mcclure's leak fixes
|
13 yıl önce |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
Ivan Safrin
|
5f7eea2457
Added a way to switch cameras in a scene
|
14 yıl önce |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
|
14 yıl önce |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
|
14 yıl önce |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 yıl önce |
Ivan Safrin
|
6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
|
14 yıl önce |