Ivan Safrin
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 年之前 |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 年之前 |
Ivan Safrin
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e2b47f4258
Merge pull request #482 from wivlaro/valgrind-fix
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11 年之前 |
Bill Robinson
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2c4f64765d
Uninitialized memory and leaks that valgrind was complaining about
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12 年之前 |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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11 年之前 |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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11 年之前 |
Ivan Safrin
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 年之前 |
Ivan Safrin
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dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
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12 年之前 |
Ivan Safrin
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803f6af06e
Made project templates use a base entity scene and added a 3D project template
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12 年之前 |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 年之前 |
Ivan Safrin
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9103d91b4a
Switched back to rebuilding matrices on Render
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12 年之前 |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年之前 |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 年之前 |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 年之前 |
Ivan Safrin
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78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
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12 年之前 |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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12 年之前 |
Ivan Safrin
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17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
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12 年之前 |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 年之前 |
Ivan Safrin
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 年之前 |
Ivan Safrin
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8483490abf
Fixed ray picking in retina display mode
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12 年之前 |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 年之前 |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 年之前 |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 年之前 |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 年之前 |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 年之前 |
Ivan Safrin
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5e01166cf5
More fixes
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12 年之前 |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 年之前 |