Ivan Safrin
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 лет назад |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 лет назад |
Ivan Safrin
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9be0dd097e
New shaders and cubemaps in the material editor are now automatically selected
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11 лет назад |
Ivan Safrin
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 лет назад |
Ivan Safrin
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07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
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11 лет назад |
Ivan Safrin
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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11 лет назад |
Ivan Safrin
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cdf57e0f6f
More memory leak fixes in IDE
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12 лет назад |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 лет назад |
Ivan Safrin
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4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
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12 лет назад |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 лет назад |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
Ivan Safrin
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289d46be7b
Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor
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12 лет назад |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 лет назад |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 лет назад |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 лет назад |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 лет назад |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 лет назад |
Ivan Safrin
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5516dc7884
Material editor now resizes to full width
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12 лет назад |
Ivan Safrin
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ffec7d2521
More UI tweaks, UI theme switching in IDE
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12 лет назад |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 лет назад |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 лет назад |
Ivan Safrin
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5e01166cf5
More fixes
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12 лет назад |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 лет назад |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 лет назад |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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12 лет назад |
Ivan Safrin
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e93cbf4fef
Programs loaded from material file will now reload automatically
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12 лет назад |
Ivan Safrin
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623cb1a643
Manually copied in two changes from Morgawr's pull request
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12 лет назад |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 лет назад |