提交歷史

作者 SHA1 備註 提交日期
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene 14 年之前
  Cameron Hart cdee607137 Merge branch 'master' into pxljm 14 年之前
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence 14 年之前
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 年之前
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 年之前
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年之前
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 年之前
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 年之前
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 年之前
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 年之前
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 年之前
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. 14 年之前
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 年之前
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年之前
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 年之前