Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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пре 12 година |
Ivan Safrin
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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пре 12 година |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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пре 12 година |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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пре 12 година |
Ivan Safrin
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0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
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пре 12 година |
Ivan Safrin
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2b14c3ddbf
Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor
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пре 12 година |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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пре 12 година |
Ivan Safrin
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06a3fab45c
Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness
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пре 12 година |
Ivan Safrin
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17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
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пре 12 година |
Ivan Safrin
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5baf7dc815
Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks
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пре 12 година |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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пре 12 година |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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пре 12 година |
Ivan Safrin
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3c419a0c53
Added a camera fov frustum visualizer to the 3d editor
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пре 12 година |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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пре 12 година |
Ivan Safrin
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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пре 12 година |
Ivan Safrin
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fc7d880132
Adding sounds in scene editor, hooked up sound prop sheet
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пре 12 година |
Ivan Safrin
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e01d62912b
Added icon for empty entities in scene editor, fixed non retina icons in scene editor, added ability to add empty entity in scene editor
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пре 12 година |
Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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пре 12 година |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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пре 12 година |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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пре 12 година |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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пре 12 година |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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пре 12 година |
Ivan Safrin
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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пре 12 година |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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пре 12 година |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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пре 12 година |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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пре 12 година |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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пре 12 година |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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пре 12 година |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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пре 12 година |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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пре 12 година |