Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 anos atrás
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 anos atrás
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anos atrás
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' 12 anos atrás
  Ivan Safrin 53710dcae0 Windows fixes 13 anos atrás
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anos atrás
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 anos atrás
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure 13 anos atrás
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anos atrás
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 anos atrás
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anos atrás
  Ivan Safrin 0bde8349c6 HDR Rendering 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 anos atrás
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anos atrás
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás