Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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vor 13 Jahren |
mcc
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4fc918057f
Add methods so that shader binding params can be used with Lua
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vor 14 Jahren |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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vor 14 Jahren |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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vor 14 Jahren |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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vor 14 Jahren |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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vor 14 Jahren |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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vor 14 Jahren |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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vor 15 Jahren |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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vor 15 Jahren |