Ivan Safrin
|
9b1d802703
Texture filtering mode option in project settings
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13 anni fa |
Ivan Safrin
|
5ee706d3c5
Lua bindings rework. No more __ptr_lookup, __ptr is now regular userdata and contains a pointer to the pointer to C++ class, garbage collection metatables on some objects.
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13 anni fa |
Ivan Safrin
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 anni fa |
Ivan Safrin
|
14634160c4
Proper error reporting on errors in files loaded by require()
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13 anni fa |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
Ivan Safrin
|
9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
Ivan Safrin
|
2b15068944
Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly
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13 anni fa |
Ivan Safrin
|
a13feb3801
Simple input events in player
|
13 anni fa |
Ivan Safrin
|
6fc1529904
Debugging fixes, static method support in bindings
|
13 anni fa |
Ivan Safrin
|
a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 anni fa |
Ivan Safrin
|
8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
|
13 anni fa |
Ivan Safrin
|
54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
|
13 anni fa |
Ivan Safrin
|
0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
|
13 anni fa |
Ivan Safrin
|
542c04eeb0
PolycodePlayer no longer exits on errors in even callbacks
|
13 anni fa |
Ivan Safrin
|
fe565d286d
CMake fixes for Mac
|
14 anni fa |
Ivan Safrin
|
bedab9d8d1
Fixed Lua CMake file to enable dynamic library loading
|
14 anni fa |
Ivan Safrin
|
a34481c048
Linux player project
|
14 anni fa |
Ivan Safrin
|
e60accd2bf
Build Lua module libs as part of main build
|
14 anni fa |
Ivan Safrin
|
c5ab22c40c
Windows fixes
|
14 anni fa |
unknown
|
207ca4fca6
Windows port and some fixes
|
14 anni fa |
Ivan Safrin
|
5f2a5232c4
More code cleanup
|
14 anni fa |
Ivan Safrin
|
40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
|
14 anni fa |
Ivan Safrin
|
f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
|
15 anni fa |
Ivan Safrin
|
fac55d76f7
Lua bindings, lua bindings generator, build tool, player tweaks and icon files
|
15 anni fa |
Ivan Safrin
|
552195f8a8
Started on bindings, set up old collision scene code as a module
|
15 anni fa |
Ivan Safrin
|
6c2b9d8abd
Started working on the player
|
15 anni fa |