提交歷史

作者 SHA1 備註 提交日期
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes 12 年之前
  Ivan Safrin d2d63bd2d8 Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo 12 年之前
  lunatix 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. 12 年之前
  Ivan Safrin 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor 12 年之前
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 年之前
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 年之前
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 年之前
  Ivan Safrin 2b81a11bda Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view 12 年之前
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 年之前
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 年之前
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 年之前
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 年之前
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 年之前
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 年之前
  Ivan Safrin 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 年之前
  Ivan Safrin 35a7999d75 Merge pull request #97 from mcclure/clearMesh 13 年之前
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 年之前
  Ivan Safrin 81b25fc46c Fixed UVs for VPLANE meshes 14 年之前
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 年之前
  mcc 6be76b1b21 Repeated calls to Mesh::clearMesh() crash, fix that 14 年之前
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker 14 年之前
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 年之前
  Ivan Safrin 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 年之前
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 年之前
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 年之前
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 年之前
  Ivan Safrin 9caa40dca6 Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work. 14 年之前