Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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пре 9 година |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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пре 9 година |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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пре 9 година |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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пре 10 година |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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пре 10 година |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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пре 10 година |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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пре 10 година |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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пре 10 година |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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пре 10 година |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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пре 10 година |