Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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il y a 12 ans |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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il y a 12 ans |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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il y a 12 ans |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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il y a 12 ans |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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il y a 12 ans |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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il y a 12 ans |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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il y a 12 ans |
Ivan Safrin
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4f60bb29fb
Sprite editor now resized properly
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il y a 12 ans |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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il y a 12 ans |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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il y a 12 ans |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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il y a 12 ans |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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il y a 12 ans |
Ivan Safrin
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a440d67722
Sprites now reload automatically in the screen editor if changed
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il y a 12 ans |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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il y a 12 ans |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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il y a 12 ans |
Ivan Safrin
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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il y a 12 ans |
Ivan Safrin
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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il y a 12 ans |
Ivan Safrin
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337a5059f8
Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker.
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il y a 12 ans |
Ivan Safrin
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d857b25e22
Hooked up IDE property controls to the Undo/Redo system and implemented Undo/Redo in the screen editor for most actions. ColorPicker and HSlide no longer send out change events on drag, only on release, multiple fixes in the IDE
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il y a 12 ans |
Ivan Safrin
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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il y a 12 ans |
Ivan Safrin
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0c7d315b87
Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor.
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il y a 12 ans |
Ivan Safrin
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1ec5c2f0fe
Added file names to texture props
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il y a 12 ans |
Ivan Safrin
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6c406f325a
Rewrote material editor to use IDE property sheets
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il y a 12 ans |
Ivan Safrin
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78300e7cae
Fixed entity property editor, fixed mouse position not setting on mousedown
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il y a 13 ans |
Ivan Safrin
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f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
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il y a 13 ans |
Ivan Safrin
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1646e57158
Position mode options in editor and entity loading code
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il y a 13 ans |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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il y a 13 ans |