Ivan Safrin
|
892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
|
12 lat temu |
Ivan Safrin
|
496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
|
12 lat temu |
Ivan Safrin
|
912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
|
12 lat temu |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
12 lat temu |
Ivan Safrin
|
b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
|
12 lat temu |
Ivan Safrin
|
fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
|
12 lat temu |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 lat temu |
Ivan Safrin
|
6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
|
12 lat temu |